Mexican drug cartels communicate with bullets and knives. If you try to enter their territory, they will communicate very clearly and effectively this way.
I have been managing staff now on and off for nearly twenty years. Although I still have a lot to learn, obviously, or at least I hope, I have learnt a thing or two and feel that perhaps it is time to share one of the most important lessons. That lesson is to respect your staff. Work is all about people. People are… well… people. They’re human. The point here being that they are not machines and do not react well to being treated like machines. They do however react well to being treated like people. Sounds like logic? You might not be surprised to hear that I have found this to be not commonly understood or practiced. I have no respect for the computer I am writing this on. None at all. I treat it like a machine. I abuse it, hammer it, and work it relentlessly. I do however have a deep and sincere respect for the people that built this wonderful machine. You see the difference? Respect your staff. Why did you hire them to begin with? Hopefully you hired them because they know th...
Welcome to Talking the User Language, a look at the role of the designer, and the basics of getting a client to understand a product. Sections Languages. Developer language, designer language. Scale of communication Art to bomb ARC Triangle – Understanding Encouraging creation by allowing mistakes and iterating Idea to reality graph – Concept, Planning, Sketch, Wireframe, Prototype, POC, Deliverable We are all just problem solving Translating the Application The simple answer is: the conveying of information. This can be done using words, but a more elegant solution might be to use colour, sound or animation. Take for example a list of buttons. One of them is the primary button, the others are merely optional. How do we convey the message/communicate the fact that one of them is primary and probably the best option? Perhaps colouring it blue while the optional buttons are grey? Perhaps it is animated and jumps to get your attention? The choice depends on what will best communicate, and...
and Breaking Down the Design/Development Barrier The design department (the user interface and user experience kind) has always tried to influence the entire production lifecycle of a product out of an instinctive need to improve upon it from every angle possible. The same applies to modern day page & app design where the design department needs to have input from the very earliest concepts of the product all the way to construction and delivery. In this day and age and in the most forward thinking design departments, we are all designers. For this reason there is more and more overlap and connection between the various departments and indeed a complete breakdown of the siloes and walls when we form agile, multi-disciplined development teams. Here I want to talk about the overlap between design and front end development using component driven development. Component driven development is all about centralising, unifying and simplifying the design/development cycle. In the simp...
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