Mexican drug cartels communicate with bullets and knives. If you try to enter their territory, they will communicate very clearly and effectively this way.
1. Requirements Gathering Understanding the business needs and what its goals are. Be sure to understand the problem or challenge the business wants you to solve. Understanding the users and what their needs are. Understanding the capabilities and limitations of the technology being used. 2. Design Alternatives Begin to create solutions. Brainstorm ideas that meet the needs of the user and solve the problems of the business. See how others have solved similar problems. 3. Prototyping Model potential solutions so they can be tried out and tested. On paper or using tools. (see Figma, Invision, AdobeXD etc.) Prototypes can be simple sketches and wireframes or rich, interactive demos. 4. Evaluation Test and evaluate the prototypes on users. See what works and what needs adjusting. Go back to steps one, two or three as needed. Bonus step: Development Once a design has been tested and agreed upon it goes to development, but the designer’s job is not finished. The design will inevitably...
UX or User eXperience is a term coined to describe the design of a user centred product. In this case we are talking about digital product design. This is the design of the interaction between a person and a device. It includes the way information is presented, what information and when. It encompasses UI – User Interface design. It is the process of discovering by research, testing and trial and error the best possible solution. This is the solution that best matches the requirements of the business, the needs of the user and all within the limitations of the technology at hand. UX Design is a system of problem solving. It is done by first discovering and fully understanding the actual problem or challenge the business is facing and then, by various means and methods, discovering and designing the best possible solution. This might be best described as the elegant solution.
I just came across an old document I put together for UX work on a project called US Labour App. It is an example of a high level look at timing that was requested and thought it might be useful to share with others. I changed some of the names for non-disclosure reasons. Plan for US Labour App UX Design UCD Planning The planning phase is all about understanding what we have been asked to do and work out the best combination of activities that will give us the outcome we need, within the time, budgetary and resource constraints of the project. It is our job as UX design professionals to deliver the best user experience within the time and budget available. Phases These are the phases from start to delivery. UX is involved throughout the process but this plan will mostly be about the first three phases which bring us up to development. Discovery/research phase . This is where we immerse ourselves in the project to get the background we will need to make design decisions later in the pro...
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