Mexican drug cartels communicate with bullets and knives. If you try to enter their territory, they will communicate very clearly and effectively this way.
1. Requirements Gathering Understanding the business needs and what its goals are. Be sure to understand the problem or challenge the business wants you to solve. Understanding the users and what their needs are. Understanding the capabilities and limitations of the technology being used. 2. Design Alternatives Begin to create solutions. Brainstorm ideas that meet the needs of the user and solve the problems of the business. See how others have solved similar problems. 3. Prototyping Model potential solutions so they can be tried out and tested. On paper or using tools. (see Figma, Invision, AdobeXD etc.) Prototypes can be simple sketches and wireframes or rich, interactive demos. 4. Evaluation Test and evaluate the prototypes on users. See what works and what needs adjusting. Go back to steps one, two or three as needed. Bonus step: Development Once a design has been tested and agreed upon it goes to development, but the designer’s job is not finished. The design will inevitably...
UX or User eXperience is a term coined to describe the design of a user centred product. In this case we are talking about digital product design. This is the design of the interaction between a person and a device. It includes the way information is presented, what information and when. It encompasses UI – User Interface design. It is the process of discovering by research, testing and trial and error the best possible solution. This is the solution that best matches the requirements of the business, the needs of the user and all within the limitations of the technology at hand. UX Design is a system of problem solving. It is done by first discovering and fully understanding the actual problem or challenge the business is facing and then, by various means and methods, discovering and designing the best possible solution. This might be best described as the elegant solution.
Welcome to Talking the User Language, a look at the role of the designer, and the basics of getting a client to understand a product. Sections Languages. Developer language, designer language. Scale of communication Art to bomb ARC Triangle – Understanding Encouraging creation by allowing mistakes and iterating Idea to reality graph – Concept, Planning, Sketch, Wireframe, Prototype, POC, Deliverable We are all just problem solving Translating the Application The simple answer is: the conveying of information. This can be done using words, but a more elegant solution might be to use colour, sound or animation. Take for example a list of buttons. One of them is the primary button, the others are merely optional. How do we convey the message/communicate the fact that one of them is primary and probably the best option? Perhaps colouring it blue while the optional buttons are grey? Perhaps it is animated and jumps to get your attention? The choice depends on what will best communicate, and...
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